I don't think that, as a druid, you will ever hit very hard. So you really shouldn't concern youself with that. As a healer, you job is to do just that....be a healer. If I had my way, I'd say you shouldn't put yourself in any danger at all and just stay back and keep the damage dealers alive. This way, if you accidentally pull aggro on something, it becomes very obvious to the rest of us, and we can pull it off of you. When we're all in the fray, it becomes difficult to tell who the mark is hitting (unless it's hitting me).

The ideal group is at least one tank, because they can take a spitload of damage. 2 melees (rangers, rogues, bards, or monks) because they do massive damage with regular and special attacks, and a healer. Dess's and my rangers are good enough subs for tanks because we can both take a fairly sufficient beating, but a true tank is the best.

Bottom line dude, and I think I speak for everyone here: The ultimate goal of the game for me, at this point, is to run around and act goofy with my friends. Sure, it's nice to lvl, do quests, and acheive any other in game goals. But the key differentiating factor in a game like EQ over any other RPG is the social interaction. I like virtually hanging out with you guys. All other objectives are secondary.